Lighting work by CG Foundry members

Are You Stuck Learning Solo?

Join Our CG Foundry Community - Remove Yourself As The Single Point of Feedback

What You Get Every Month

  1. Week 1

    Live workshop

    AAA guest artist shares the workflow and experience from real production.

  2. Week 2

    Networking session

    Meet the other artists working the same build and compare approaches.

  3. Week 3

    Portfolio review

    Your work in progress goes up and gets reviewed against the brief, while it is still cheap to change.

  4. Week 4

    Submissions and critique

    Every finished piece goes up together and gets critiqued side by side.

Live Workshops

Learn From Industry Experts

Every workshop is taught by AAA artist working in the industry.
Five workshops ready to watch now, a new one live every month.

Upcoming

Exterior Lighting in UE5 workshop with Michael McDonald, Lead Lighting Artist at Wargaming, rescheduled to 13 September 2026 at 5:00 PM UTC
13 September 2026 - 5:00 PM UTC

Exterior Lighting in UE5

Michael McDonald

Lead Lighting Artist - Wargaming

Recent

Environment Art Workshop on vegetation and plants in AAA games with Sergio Suarez, 13 August 2026 at 5:00 PM UTC
13 August 2026 - 5:00 PM UTC

Environment Art Workshop - Vegetation and Plants in AAA Games

Sergio Suarez

Senior Environment Artist - Naughty Dog, Rockstar Games

Cinematic Lighting for Interiors in Unreal Engine 5 with Salvador Sanchez
Watch for free
August 2, 2026 - 5:00 PM UTC

Cinematic Interior Lighting in UE5

Salvador Sanchez

Playground Games

Golden hour sunlight across a canal street scene lit in Unreal Engine 5

Golden Hour Lighting in UE5

Karim Yasser

Gold Unreal Instructor

Stormy industrial yard lit with physically based lighting in Unreal Engine 5

Physically Based Lighting in UE5

Karim Yasser

Gold Unreal Instructor

Start Learning With Industry Experts

Founding rate is for the first 100 members only

Founding rate

Yearly

$25/ month

$300 for the first year

$468 standard

Then $336 a year. Cancel any time.

Choose Yearly
Founding rate

6-Month

$30/ month

$180 for the first 6 months

$234 standard

Then $210 every 6 months. Cancel any time.

Choose 6-Month

Monthly

$39/ month

Billed every month

Move to a founding rate later. Cancel any time.

Start Monthly

What Every Plan Includes

A live workshop every month

Feedback on your own work

Portfolio reviews before you apply

A monthly challenge with a real brief

The room itself

Also inside: job openings posted by members, a shared reference and resource library.

Our Difference

What this community includes compared with free alternatives
What you getYouTubeFree DiscordsInside here
Someone tells you what is wrong with your shotNot includedSometimesIncluded
That someone has shipped a game you have playedNot includedNot includedIncluded
You find out this week, not after the rejection emailNot includedSometimesIncluded
The advice matches the engine version you are runningNot includedSometimesIncluded
You are told what to build next instead of choosingNot includedNot includedIncluded
The answer to your question is still there in six monthsNot includedNot includedIncluded
Someone notices when you stop showing upNot includedNot includedIncluded
Your portfolio gets reviewed before a studio sees itNot includedNot includedIncluded

Frequently Asked Questions

No, and the difference is structural. Discord is a chat that scrolls away, so the answer to your question is gone by Thursday and nobody can find it again. Here, questions stay threaded and searchable, work gets critiqued in a dedicated space, and there is a monthly brief telling you what to build next. If all you want is somewhere to talk to other artists, free Discords do that well and you do not need to pay for this.

No. The program is a sequential course that takes you from where you are to a specific standard, start to finish, and it is sold separately. This is ongoing: live workshops, critique on your own work, and a monthly challenge. Neither one requires the other. If you want a structured path through lighting, that is the program. If you want people looking at what you are making right now, that is this.

You should already be comfortable building a scene in Unreal and getting a render out on your own. Below that level the critique will be hard to act on and the monthly brief will be too much at once. If you are there, or close to it, you will get a lot out of the room. If you are not yet, learn the basics first and join when you have something to show.

The workshops are led by working artists, not tutorial makers. Recent and upcoming sessions include Salvador Sanchez from Playground Games on cinematic interior lighting in UE5, and the guest lineup continues in that direction. The value for a working artist is less the teaching and more the room: senior peers looking at your work, and honest notes from people who ship shots for a living.

Members are spread across dozens of countries, so no single time works for everyone. Every session is recorded and posted in the library within a few days, and it stays there for as long as you are a member. You can also submit questions in advance and have them answered live, so you are not shut out of a session just because you were asleep for it.

You keep access until the end of the term you have paid for, then it stops. Nothing is charged after that. Payments already made are not refunded, including partial terms, so if you are unsure whether this fits, start on the monthly plan: it is $39, you can cancel before the next charge, and you will know inside a month.

The founding rate covers your first term. After that your membership renews at the standard rate for your plan.

It runs on a private platform, not a social network, and you can reach it in a browser or on your phone. Your invite is emailed as soon as payment clears, so you are usually inside within a few minutes. If it has not arrived, check spam first and then email us and we will get you in.

Join The Room